Skills[]
Skills are special attacks monsters can have. There is a limit of 4 elemental skills.
Dark[]
- Infect
- Roll against MENT
- single or multiple oppenent (roll D4 for number infected)
- infected are turned against their allies until cured
- 5 turn recharge
- Blind
- Roll against MENT
- Single opponent
- causes minus the difference in PERC
- 5 turn recharge
- Darkness
- Roll against MENT
- AoE, multiple opponents
- causes minus the differene in PERC
- 7 turn recharge
- Silence
- Roll against MENT
- Single opponent
- Reduce MENT by difference
- 5 turn recharge
- Blackhole
- Roll against PHSY
- Single opponent
- Unavoidable
- 3 turn recharge
Light[]
- Healing
- Roll D10 for amount
- Single Ally
- Instant heal
- 5 turn recharge
- Regen
- Roll D4 each turn for amount
- Single Ally
- Heals once a turn for 5 turns
- 7 turn recharge
- Esuna
- Single Ally
- Cures all STAT reductions
- 5 turn recharge
- Sky's the Limit
- Single Ally
- Raises all stats by 5, except CON, last for 2 turns
- 7 turn recharge
Earth[]
- Harden
- Increased PHYS by 5, last 5 turns
- 5 turn recharge
- Earthquake
- Roll against PHYS
- All opponents
- Damage is the roll difference
- 5 turn recharge
- Meteor
- Roll against PHYS
- All opponents
- 7 turn recharge
- Trap
- Roll agains SPD
- Single opponent
- 5 turn recharge
- Slow
- Roll against MENT
- Single opponent
- Reduces SPD -5
- 5 turn recharge
- Poison
- Roll against PHYS
- Single opponent
- Roll D4 each turn fo damage, last 5 turns
- 5 turn recharge
- Pillar
- Roll against PHYS
- Single opponent
- 2 turn recharge
Fire[]
- Heat Wave
- Roll against PHYS
- All opponents
- Damage is the differen
- 7 turn recharge
- Fire
- Roll against PHYS
- Single Opponent
- 2 turn recharge
- Fireball
- Roll against PHYS
- Single opponent
- Distance attack
- 5 turn recharge
- Fire Breath
- Roll against PHYS
- All opponents in front
- 5 turn recharge
- Mirage
- Roll against MENT
- All opponents
- Causes two illusions, last 5 turns
- 7 turn recharge
Wind[]
- Swift
- Single Ally
- Increases SPD +5, last 5 turns
- 5 turn recharge
- Tornado
- Roll againsyt PHYS
- All oppomemts
- Fall damage
- 5 turn recharge
- Lightning
- Roll against PHYS
- Single opponent (unless in water)
- 3 turn recharge
- Hover
- Feather Fall
Water[]
- Tidal Wave
- Roll against PHYS
- Multiple opponents
- Damage is the difference
- 5 turn recharge
- Cold Front
- Roll against SPD
- All opponents
- No damage, lose a turn
- 5 turn recharge
- Blizzard
- Roll against PHYS
- Multiple Opponents
- 5 turn recharge
- Freeze
- Roll against SPD
- Single opponent
- Lose a turn
- 5 turn recharge
- Sharknado
- ''Enough said
Flying[]
- Lift
- Divebomb
Walking[]
- Pounce
Swimming[]
- Splash
- Dive
Blank Sheet[]
Type
- Skill Name
- Roll Against
- Opponents
- Damage