Chaotic Motion RP Wiki
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Skills[]

Skills are special attacks monsters can have. There is a limit of 4 elemental skills.


Dark[]

  • Infect 
    • Roll against MENT
    • single or multiple oppenent (roll D4 for number infected)
    • infected are turned against their allies until cured
    • 5 turn recharge
  • Blind
    • Roll against MENT
    • Single opponent
    • causes minus the difference in PERC
    • 5 turn recharge
  • Darkness
    • ​Roll against MENT
    • AoE, multiple opponents
    • causes minus the differene in PERC
    • 7 turn recharge
  • ​Silence
    • ​Roll against MENT
    • Single opponent
    • Reduce MENT by difference
    • 5 turn recharge
  • Blackhole
    • Roll against PHSY
    • Single opponent
    • Unavoidable
    • 3 turn recharge

Light[]

  • Healing
    • Roll D10 for amount 
    • Single Ally
    • Instant heal
    • 5 turn recharge
  • Regen
    • ​Roll D4 each turn for amount
    • Single Ally
    • Heals once a turn for 5 turns
    • 7 turn recharge
  • Esuna
    • Single Ally
    • ​Cures all STAT reductions
    • 5 turn recharge
  • Sky's the Limit
    • Single Ally
    • Raises all stats by 5, except CON, last for 2 turns
    • 7 turn recharge

Earth[]

  • Harden
    • ​Increased PHYS by 5, last 5 turns
    • 5 turn recharge
  • Earthquake
    • Roll against PHYS
    • All opponents
    • Damage is the roll difference
    • 5 turn recharge
  • Meteor
    • Roll against PHYS
    • All opponents
    • 7 turn recharge
  • Trap
    • Roll agains SPD
    • Single opponent
    • 5 turn recharge
  • Slow
    • Roll against MENT
    • Single opponent
    • Reduces SPD -5
    • 5 turn recharge
  • Poison
    • Roll against PHYS
    • Single opponent
    • Roll D4 each turn fo damage, last 5 turns
    • 5 turn recharge
  • Pillar
    • ​Roll against PHYS
    • Single opponent
    • 2 turn recharge

Fire[]

  • Heat Wave
    • ​Roll against PHYS
    • All opponents
    • Damage is the differen
    • 7 turn recharge
  • Fire
    • Roll against PHYS
    • Single Opponent
    • 2 turn recharge
  • Fireball
    • ​Roll against PHYS
    • Single opponent
    • Distance attack
    • 5 turn recharge
  • Fire Breath
    • ​Roll against PHYS
    • All opponents in front
    • 5 turn recharge
  • Mirage
    • Roll against MENT
    • All opponents
    • Causes two illusions, last 5 turns
    • 7 turn recharge

Wind[]

  • Swift
    • Single Ally
    • ​Increases SPD +5, last 5 turns
    • 5 turn recharge
  • Tornado
    • ​Roll againsyt PHYS
    • All oppomemts
    • Fall damage
    • 5 turn recharge
  • Lightning
    • Roll against PHYS
    • Single opponent (unless in water)
    • 3 turn recharge
  • Hover
  • Feather Fall

Water[]

  • Tidal Wave
    • Roll against PHYS
    • Multiple opponents
    • Damage is the difference
    • 5 turn recharge
  • Cold Front
    • Roll against SPD
    • All opponents
    • No damage, lose a turn
    • 5 turn recharge
  • Blizzard
    • Roll against PHYS
    • Multiple Opponents
    • 5 turn recharge
  • Freeze
    • ​Roll against SPD
    • Single opponent
    • Lose a turn
    • 5 turn recharge
  • Sharknado
    • '​'Enough said

Flying[]

  • Lift
  • Divebomb

Walking[]

  • Pounce

Swimming[]

  • Splash
  • Dive



Blank Sheet[]

Type

Skill Name
  • Roll Against
  • Opponents
  • Damage
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