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What You Need to Know

Anima Rudraskha by Wen M

You could be fighting this! Or something else.

  1. You (the hero) attack. The monster reacts, and I roll to see if you hit or miss.
  2. The monster attacks, the hero reacts, I roll.
  3. Repeat.

Hitting or missing is dependent on dice.

  • Assuming a statless battle, I choose a number (difficulty) and if you roll higher than that number, you hit and I recount the damage.
  • Should you choose to use stats , I use RECS. Monsters also have other stats: A physical and elemental strength and weakness, as well as four skills of my choosing with their own recharge times and effects.

Some Tips

To make the most of your encounter, I have some suggestions.

  • You can do anything, not just attack.
  • Use your surroundings.
  • Be creative.

Some actions take more than one turn. Some examples:

  • You are looking for a weakness and find it. You proceed to attack!
  • You start making a huge, hulking beast out of the elements!
  • Depending on the situation, movement could take more than one turn.
I will let you know if something you, or I, do, takes more than one turn. 

Some actions take no turns at all. These free actions are...

  • Power ups
  • Transformation sequences
  • Summonings
Note: these are free based on the type of character. If the action is not a trope with the type of character, it is not free.

Do not...

  • Place a weakness on my NPC. If you look for one and find one, I will tell you where.
  • Assume your attack hits.
  • Assume you dodge the attack.


If you have any objections, questions, comments, talk to me! I'm willing to compromise if you have a valid complaint.

The Complicated Explanation

Below is what I actually do. It looks complicated; it's really not, and it's not really anything you have to know to play along.


First Round

  1. If there is more than one character in the battle, I roll a dice. This determines the order in which you attack, and is simply so I can keep track of whose turn it is so I can react accordingly.
  2. Unless it is a Surprise Attack (the NPC attacks first), the NPC is always last.
  3. During this round, I will either set up the surroundings or allow you to. Feel free to use them! Be clever!


Combat

Turns repeat until one, or the other, are defeated.

Your Turn

  1. You attempt an attack.
  2. The NPC reacts.
  3. I place a difficulty from 1 to 20 .
  4. I roll dice. If the number is higher, you hit.
  5. NPC takes damage.

NPCs Turn

  1. The NPC attempts an attack.
  2. You react.
  3. I place a difficulty from 1 to 20.
  4. I roll the dice. If the number is higher than the difficulty, you succeed.
  5. You take damage.

Note: If I roll a 1, it is a crtitical miss and you receive damage. If I roll a 20, it is a critical hit; depending on the situation, it could be an instant win or severe damage.

Godmodding will result in penalty.